[A] B C D E F G H I J K L M N O P Q R S T U V W Z
Команда Значение Тип Описание
addip cmd   Добавить IP адрес в бан-лист.
adsp_alley_min122   
adsp_courtyard_min126   
adsp_debug0 , "a"  
adsp_door_height112   
adsp_duct_min 106   
adsp_hall_min 110   
adsp_low_ceiling108   
adsp_opencourtyard_min126   
adsp_openspace_min130   
adsp_openstreet_min 118   
adsp_openwall_min 130   
adsp_room_min 102   
adsp_street_min 118   
adsp_tunnel_min 114   
adsp_wall_height128   
ai_auto_contact_solver1 , "sv" 
ai_clear_bad_linkscmd  Clears bits set on nav links indicating link is unusable
ai_debug_assault0 , "sv" 
ai_debug_directnavprobe 0 , "sv" 
ai_debug_doors0 , "sv" 
ai_debug_efficiency 0 , "sv" 
ai_debug_enemies0 , "sv" 
ai_debug_expressions0 , "sv"Show random expression decisions for NPCs.
ai_debug_follow 0 , "sv" 
ai_debug_loners 0 , "sv" 
ai_debug_looktargets0 , "sv" 
ai_debug_los0 , "sv", "cheat" NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
ai_debug_nav0 , "sv" 
ai_debug_node_connect cmd   Отладить связь между двумя узлами
ai_debug_ragdoll_magnets0 , "sv" 
ai_debug_shoot_positions0 , "sv", "rep"  
ai_debug_speech 0 , "sv" 
ai_debug_squads 0 , "sv" 
ai_debug_think_ticks0 , "sv" 
ai_debugscriptconditions0 , "sv" 
ai_disablecmd  Bi-passes all AI logic routines and puts all NPCs into their idle animations.Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
ai_drawbattlelines0 , "sv", "cheat"  
ai_dump_hints cmd   
ai_efficiency_override0 , "sv" 
ai_follow_use_points1 , "sv" 
ai_follow_use_points_when_moving1 , "sv" 
ai_lead_time0 , "sv" 
ai_LOS_mode 0 , "sv", "rep"  
ai_moveprobe_debug0 , "sv" 
ai_moveprobe_jump_debug 0 , "sv" 
ai_moveprobe_usetracelist 0 , "sv" 
ai_next_hullcmd  Cycles through the various hull sizes.Currently selected hull size is written to the screen.Controls which connections are shown when ai_show_hull or ai_show_connect commands are usedArguments: -none-
ai_no_local_paths 0 , "sv" 
ai_no_node_cache0 , "sv" 
ai_no_select_box0 , "sv" 
ai_no_steer 0 , "sv" 
ai_no_talk_delay0 , "sv" 
ai_nodescmd  Toggles node display.First call displays the nodes for the given network as green objects.Second calldisplays the nodes and their IDs.Nodes are color coded as follows:Green- ground nodeCyan- air nodeMagenta - climb nodeGrey- node not available for selected hull sizeOrange- node currently locked
ai_norebuildgraph 0 , "sv" 
ai_path_adjust_speed_on_immediate_turns 1 , "sv" 
ai_path_insert_pause_at_est_end 1 , "sv" 
ai_path_insert_pause_at_obstruction 1 , "sv" 
ai_reaction_delay_alert 0 , "sv" 
ai_reaction_delay_idle0 , "sv" 
ai_rebalance_thinks 1 , "sv" 
ai_reloadresponsesystemscmd   Перезагрузить все скрипты .
ai_report_task_timings_on_limit 0 , "a", "sv"  
ai_resume cmd   Если NPC выполняет одно действие (смотри ai_step ), то эта команда возобнавляет все сразу.
ai_sequence_debug 0 , "sv" 
ai_set_move_height_epsiloncmd  Set how high AI bumps up ground walkers when checking steps
ai_shot_bias1 , "sv" 
ai_shot_bias_max1 , "sv", "rep"  
ai_shot_bias_min-1, "sv", "rep"  
ai_shot_stats 0 , "sv" 
ai_shot_stats_term1000, "sv" 
ai_show_connect cmd  Displays the allowed connections between each node for the currently selected hull type.Hulls are color code as follows:Green- ground movement Blue- jumping movementCyan- flying movementMagenta - climbing movementRed- connection disabled
ai_show_connect_fly cmd  Displays the allowed connections between each node for the currently selected hull type.Hulls are color code as follows:Green- ground movement Blue- jumping movementCyan- flying movementMagenta - climbing movementRed- connection disabled
ai_show_connect_jumpcmd  Displays the allowed connections between each node for the currently selected hull type.Hulls are color code as follows:Green- ground movement Blue- jumping movementCyan- flying movementMagenta - climbing movementRed- connection disabled
ai_show_graph_connect cmd  Toggles graph connection display for the node that the player is looking at.Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node.Nodes that are not connected via the net graph from the selected node will be drawn in blue.
ai_show_gridcmd   Рисует сетку на полу .
ai_show_hints cmd  Displays all hints as small boxesBlue- hint is available for useRed- hint is currently being used by an NPCOrange- hint not being used by timed outGrey- hint has been disabled
ai_show_hullcmd  Displays the allowed hulls between each node for the currently selected hull type.Hulls are color code as follows:Green- ground movement Blue- jumping movementCyan- flying movementMagenta - climbing movementArguments:-none-
ai_show_hull_attacks0 , "sv" 
ai_show_nodecmd   Погазать определенный узел
ai_show_think_tolerance 0 , "sv" 
ai_show_visibilitycmd  Toggles visibility display for the node that the player is looking at.Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node.Nodes that are not visible from the selected node will be drawn in blue.
ai_simulate_task_overtime 0 , "sv" 
ai_spread_cone_focus_time 0 , "sv" 
ai_spread_defocused_cone_multiplier 3 , "sv" 
ai_spread_pattern_focus_time0 , "sv" 
ai_step cmd   NPCs остановятся после того как выполнят их текущее действие. Что бы NPC выполнил следующее действие, наберите опять 'ai_step'. Чтобы востановить процесс полностью, наберите 'ai_resume'
ai_think_limit_label0 , "a", "sv"  
ai_use_clipped_paths1 , "sv" 
ai_use_efficiency 1 , "sv" 
ai_use_frame_think_limits 1 , "sv" 
ai_use_think_optimizations1 , "sv" 
ainet_generate_report cmd   Сгенерировать отчет в консоли.
ainet_generate_report_onlycmd  Сгенерировать отчет в консоли.
air_density cmd  Changes the density of air for drag computations.
alias cmd   Привязать команду.
ammo_338mag_max 30, "sv", "rep"  
ammo_357sig_max 52, "sv", "rep"  
ammo_45acp_max100 , "sv", "rep"  
ammo_50AE_max 35, "sv", "rep"  
ammo_556mm_box_max200 , "sv", "rep"  
ammo_556mm_max90, "sv", "rep"  
ammo_57mm_max 100 , "sv", "rep"  
ammo_762mm_max90, "sv", "rep"  
ammo_9mm_max120 , "sv", "rep"  
ammo_buckshot_max 32, "sv", "rep"  
ammo_flashbang_max2 , "sv", "rep"  
ammo_hegrenade_max1 , "sv", "rep"  
ammo_smokegrenade_max 1 , "sv", "rep"  
autobuy cmd   
autosavecmd   
[A] B C D E F G H I J K L M N O P Q R S T U V W Z


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