A B [C] D E F G H I J K L M N O P Q R S T U V W Z
Команда Значение Тип Описание
c_maxdistance 200 , "a", "cl"  
c_maxpitch90, "a", "cl"  
c_maxyaw135 , "a", "cl"  
c_mindistance 30, "a", "cl"  
c_minpitch0 , "a", "cl"  
c_minyaw-135, "a", "cl"  
c_orthoheight 100 , "a", "cl"  
c_orthowidth100 , "a", "cl"  
cache_print cmd  Print out contents of cache memory.
cam_command 0 , "a", "cl"  
cam_idealdist 64, "a", "cl"  
cam_idealpitch0 , "a", "cl"  
cam_idealyaw90, "a", "cl"  
cam_snapto0 , "a", "cl"  
camorthocmd  Switch to orthographic camera.
cancelselectcmd   
cast_hull cmd  Tests hull collision detection
cast_raycmd  Tests collision detection
cc_captiontrace 1 , "cl"Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit cmd  Emits a closed caption
cc_lang 0 , "a", "cl" Current close caption language (emtpy = use game UI language)
cc_linger_time1 , "a", "cl" Close caption linger time.
cc_lookup_crc cmd  For tracking down missing CC token strings
cc_predisplay_time0 , "a", "cl" Close caption delay before showing caption.
cc_sentencecaptionnorepeat4 , "cl"How often a sentence can repeat.
cc_subtitles0 , "a", "cl" If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
cdcmd  Play or stop a cd track.
centerviewcmd   
ch_createairboatcmd  Spawn airboat in front of the player.
ch_createjeep cmd  Spawn jeep in front of the player.
changelevel cmd  Change server to the specified map
changelevel2cmd  Transition to the specified map in single player
chooseteamcmd  Choose a new team
cl_allowdownload1 , "a" Client downloads customization files
cl_allowupload1 , "a" Client uploads customization files
cl_anglespeedkey0 , "cl" 
cl_animationinfocmd  Hud element to examine.
cl_autohelp 0 , "a", "user", "cl"Auto-help
cl_autowepswitch1 , "a", "user", "cl"Automatically switch to picked up weapons (if more powerful)
cl_backspeed400 , "a", "cl"  
cl_bob0 , "cheat", "cl"  
cl_bobcycle 0 , "cheat", "cl"  
cl_bobup0 , "cheat", "cl"  
cl_c4dynamiclight 0 , "cl"Draw dynamic light when planted c4 flashes
cl_c4progressbar1 , "cl"Draw progress bar when defusing the C4
cl_class0 , "a", "user", "cl"Default class when joining a game
cl_clock_correction 1 , "cheat" Enable/disable clock correction on the client.
cl_clock_correction_
adjustment_max_amount
200 , "cheat" Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_
adjustment_max_offset
90, "cheat" As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_
adjustment_min_offset
10, "cheat" If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_
force_server_tick
999 , "cheat" Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo0 , "cheat" Show debugging info about the clock drift.
cl_clockdrift_max_ms150 , "cheat" Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdbackup2 , "a" For each command packet, how many additional history commands are sent ( helps in case of packet loss )
cl_cmdrate30, "a", "user" Max number of command packets sent to server per second
cl_crosshairalpha 200 , "a", "cl"  
cl_crosshaircolor 0 , "a", "cl"  
cl_crosshairscale 0 , "a", "cl"  
cl_crosshairusealpha0 , "a", "cl"  
cl_customsounds 0 , "cl"Enable customized player sound playback
cl_demoviewoverride 0 , "cl"Override view during demo playback
cl_detaildist 1200, "matsys" 
cl_detailfade 400 , "matsys" 
cl_drawhud1 , "cheat", "cl" Enable the rendering of the hud
cl_drawleaf -1, "cheat", "cl"  
cl_drawmaterial 0 , "cheat", "cl" Draw a particular material over the frame
cl_drawmonitors 1 , "cl" 
cl_drawshadowtexture0 , "cheat", "cl"  
cl_dynamiccrosshair 1 , "a", "cl"  
cl_ejectbrass 1 , "matsys" 
cl_ent_absbox cmd  Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox cmd  Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox cmd  Displays the client's render box for the entity under the crosshair.
cl_entityreport 0 , "cheat" For debugging, draw entity states to console
cl_extrapolate1 , "cheat", "cl" Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 0 , "cheat", "cl" Set how many seconds the client will extrapolate entities for.
cl_flushentitypacket0 , "cheat" For debugging. Force the engine to flush an entity packet.
cl_forcehighendmonitors 1 , "cl" 
cl_forcepreload 0 , "a" Whether we should force preloading.
cl_forwardspeed 400 , "a", "cl"  
cl_fullupdate cmd  Forces the server to send a full update packet
cl_idealpitchscale0 , "a", "cl"  
cl_ignorepackets0 , "cheat" Force client to ignore packets (for debugging).
cl_interp 0 , "user", "cl"Interpolate object positions starting this many seconds in past
cl_interp_npcs0 , "user", "cl"Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interpolate1 , "cl"Interpolate entities on the client.
cl_lagcomp_errorcheck 0 , "cl"Player index of other player to check for position errors.
cl_lagcompensation1 , "user", "cl"Perform server side lag compensation of weapon firing events.
cl_left_hand_ik 0 , "cl"Attach player's left hand to rifle with IK.
cl_leveloverview0 , "cheat", "cl"  
cl_localnetworkbackdoor 1  Enable network optimizations for single player games.
cl_logofile 0 , "a" Spraypoint logo decal.
cl_low_violence 0 , "cl" 
cl_maxrenderable_dist 3000, "cheat", "cl" Max distance from the camera at which things will be rendered
cl_mouseenable1 , "cl" 
cl_observercrosshair1 , "a", "cl"  
cl_overdraw_test0 , "cheat", "numeric", "cl" 
cl_panelanimation cmd  Shows panel animation variables: .
cl_particleeffect_aabb_buffer 2 , "cheat", "cl" Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often.
cl_pclass 0 , "cheat", "cl" Dump entity by prediction classname.
cl_pdump-1, "cheat", "cl" Dump info about this entity to screen.
cl_phys_props_enable1 , "cl"Disable clientside physics props (must be set before loading a level).
cl_phys_props_max 300 , "cl"Maximum clientside physic props
cl_phys_timescale 1 , "cheat", "cl" Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown89, "cl" 
cl_pitchspeed 225 , "cl" 
cl_pitchup89, "cl" 
cl_precacheinfo cmd  Show precache info (client).
cl_pred_optimize2 , "cl"Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
cl_predict1 , "user", "cl"Perform client side prediction.
cl_predictionlist 0 , "cheat", "cl" Show which entities are predicting
cl_predictweapons 1 , "user", "cl"Perform client side prediction of weapon effects.
cl_pushaway_force 200000, "rep", "cl" How hard the player is pushed away from physics objects (falls off with inverse square of distance).
cl_pushaway_max_force 10000 , "rep", "cl" Maximum of how hard the player is pushed away from physics objects.
cl_radaralpha 200 , "a", "cl"  
cl_radartype0 , "a", "cl"  
cl_ragdoll_collide0 , "cl" 
cl_ragdoll_physics_enable 1 , "cl"Enable/disable ragdoll physics.
cl_rate 10000  Max bytes/sec the host can send data
cl_removedecals cmd  Remove the decals from the entity under the crosshair.
cl_resend 6  Delay in seconds before the client will resend the 'connect' attempt
cl_righthand1 , "a", "cl" Use right-handed view models.
cl_scalecrosshair 1 , "a", "cl"  
cl_SetupAllBones0 , "cl" 
cl_show_bloodspray1 , "cl" 
cl_show_splashes1 , "cl" 
cl_showanimstate-1, "cheat", "cl" Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_log0 , "cheat", "cl" 1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both.
cl_showents cmd  Dump entity list to console.
cl_showerror0 , "cheat", "cl" Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 0 , "cheat" Print event firing info in the console
cl_showfps0 , "cl"Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showpos0 , "cl"Draw current position at top of screen
cl_ShowSunVectors 0 , "cl" 
cl_showtextmsg1 , "cl"Enable/disable text messages printing on the screen.
cl_sidespeed400 , "cl" 
cl_slist10 Number of seconds to wait for server ping responses when checking for server on your lan
cl_smooth 1 , "cl"Smooth view/eye origin after prediction errors
cl_smoothtime 0 , "cl"Smooth client's view after prediction error over this many seconds
cl_soundemitter_flush cmd  Flushes the sounds.txt system (client only)
cl_soundfile0 , "a" Jingle sound file.
cl_soundscape_flush cmd  Flushes the client side soundscapes
cl_soundscape_printdebuginfocmd  print soundscapes
cl_sun_decay_rate 0 , "cheat", "cl"  
cl_team 0 , "a", "user", "cl"Default team when joining a game
cl_timeout30, "a" After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate 20, "a", "user" Number of packets per second of updates you are requesting from the server
cl_upspeed320 , "a", "cl"  
cl_view cmd  Set the view entity index.
cl_winddir0 , "cl"Weather effects wind direction angle
cl_windspeed0 , "cl"Weather effects wind speed scalar
cl_yawspeed 210 , "cl" 
clear cmd  Clear all console output.
clear_debug_overlayscmd  clears debug overlays
clientport27005  Host game client port
closecaption0 , "a", "user", "cl"Enable close captioning.
cmd cmd  Forward command to server.
collision_shake_amp 0 , "sv" 
collision_shake_freq0 , "sv" 
collision_shake_time0 , "sv" 
con_drawnotify1  Disables drawing of notification area (for taking screenshots).
con_enable1 , "a" Allows the console to be activated.
con_notifytime8  How long to display recent console text to the upper part of the game window
con_nprint_bgalpha50 Con_NPrint background alpha.
con_nprint_bgborder 5  Con_NPrint border size.
con_trace 0  Print console text to low level printout.
connect cmd  Connect to specified server.
contimes8  Number of console lines to overlay for debugging.
coop0 , "nf"Cooperative play.
CreateHairballcmd   
CreatePredictionError cmd  Create a prediction error
creditsdone cmd   
crosshair 1 , "a", "cl"  
cs_disko0 , "cl" 
cs_ShowStateTransitions -2, "sv", "cheat" cs_ShowStateTransitions . Show player state transitions.
cs_stacking_num_levels1 , "sv", "rep" How many players can stack on top of another player.
cvarlistcmd  Show the list of convars/concommands.
A B [C] D E F G H I J K L M N O P Q R S T U V W Z


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