A B C D E F G H I J K L M N O P Q [R] S T U V W Z
Команда Значение Тип Описание
r_3dnow cmd   
r_3dsky 1 , "cheat", "cl" Enable the rendering of 3d sky boxes
r_AirboatViewDampenDamp 1 , "sv", "cheat", "nf", "rep" 
r_AirboatViewDampenFreq 7 , "sv", "cheat", "nf", "rep" 
r_AirboatViewZHeight0 , "sv", "cheat", "nf", "rep" 
r_ambientlightingonly 0 , "cheat" Set this to 1 to light models with only ambient lighting (and no static lighting).
r_aspectratio 0 , "a", "cheat" 
r_avglight1   
r_avglightmap 0   
r_cheapwaterend cmd   
r_cheapwaterstart cmd   
r_cleardecals cmd  Usage r_cleardecals .
r_ClipAreaPortals 1 , "cheat"  
r_colorstaticprops0 , "cheat"  
r_debugcheapwater 0 , "cheat", "cl"  
r_debugrandomstaticlighting 0 , "cheat" Set to 1 to make all static lighting red for debugging.Must restart for change to take affect.
r_decal_cullsize1  Decals under this size in pixels are culled
r_decals2048  
r_decalstaticprops1  Decal static props test
r_DispBuildable 0 , "cheat"  
r_DispDrawAxes0   
r_DispEnableLOD 0   
r_DispFullRadius400  Radius within which a displacement will stay at its highest LOD
r_DispLockLOD 0   
r_DispRadius500   
r_DispSetLOD0   
r_DispTolerance 5   
r_DispUpdateAll 0   
r_DispUseStaticMeshes 1 , "cheat" High end machines use static meshes. Low end machines use temp meshes.
r_DispWalkable0 , "cheat"  
r_DoCovertTransitions 1 , "numeric", "cl" 
r_dopixelvisibility 1 , "cl" 
r_drawbatchdecals 1  Render decals batched.
r_DrawBeams 1 , "cheat", "cl"  
r_drawbrushmodels 1 , "cheat" Render brush models.
r_drawclipbrushes 0 , "cheat" Draw clip brushes
r_drawdecals1  Render decals.
r_drawdetailprops 1 , "matsys" 
r_DrawDisp1 , "cheat" Toggles rendering of displacment maps
r_drawentities1 , "cheat"  
r_drawflecks1 , "matsys" 
r_drawfullskybox1 , "cheat"  
r_drawleaf-1, "cheat" Draw the specified leaf.
r_drawlightcache0 , "cheat" 0: off 1: draw light cache entries 2: draw rays
r_drawlightinfo 0 , "cheat"  
r_drawlights0 , "cheat"  
r_drawmodeldecals 1   
r_DrawModelLightOrigin0 , "cheat"  
r_drawmodelstatsoverlay 0 , "cheat"  
r_drawmodelstatsoverlaydistance 500 , "cheat"  
r_drawmodelstatsoverlaymax1 , "a" time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin0 , "a" time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables 1 , "cheat", "cl"  
r_drawopaqueworld 1 , "cheat", "cl"  
r_drawothermodels 1 , "cheat", "cl"  
r_drawparticles 1 , "cheat", "cl" Enable/disable particle rendering
r_drawpixelvisibility 0 , "cl"Show the occlusion proxies
r_DrawPortals 0 , "cheat"  
r_DrawRain1 , "cheat", "cl" Enable/disable rain rendering.
r_drawrenderboxes 0 , "cheat", "cl"  
r_drawropes 1 , "cl" 
r_drawskybox1 , "cheat"  
r_DrawSpecificStaticProp-1  
r_drawsprites 1 , "cheat", "cl"  
r_drawstaticprops 1 , "cheat"  
r_drawtranslucentrenderables1 , "cheat", "cl"  
r_drawtranslucentworld1 , "cheat"  
r_drawvgui1  Enable the rendering of vgui panels
r_drawviewmodel 1 , "cheat", "cl"  
r_drawworld 1 , "cheat" Render the world.
r_dynamic 1   
r_eyeglintlodpixels 20 The number of pixels wide an eyeball has to be before rendering an eyeglint.Is a floating point value.
r_eyegloss1 , "a"  
r_eyemove 1 , "a"  
r_eyes1   
r_eyeshift_x0 , "a"  
r_eyeshift_y0 , "a"  
r_eyeshift_z0 , "a"  
r_eyesize 0 , "a"  
r_eyewaterepsilon 7 , "cheat", "cl"  
r_farz-1, "cheat", "cl" Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject 1  Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
r_flashlightconstant0 , "cl" 
r_flashlightdrawfrustum 0 , "cl" 
r_flashlightdrawfrustumbbox 0   
r_flashlightdrawsweptbbox 0   
r_flashlightfar 750 , "cl" 
r_flashlightfov 45, "cl" 
r_flashlightlinear100 , "cl" 
r_flashlightlockposition0 , "cl" 
r_flashlightmodels1 , "cl" 
r_flashlightnear1 , "cl" 
r_flashlightnodraw0   
r_flashlightoffsetx 10, "cl" 
r_flashlightoffsety -20 , "cl" 
r_flashlightoffsetz 24, "cl" 
r_flashlightquadratic 0 , "cl" 
r_flashlightvisualizetrace0 , "cl" 
r_flex1   
r_flushlodcmd  Flush and reload LODs.
r_ForceRestore0   
r_ForceWaterLeaf1 , "cl"Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld1   
r_JeepViewDampenDamp1 , "sv", "cheat", "nf", "rep" 
r_JeepViewDampenFreq7 , "sv", "cheat", "nf", "rep" 
r_JeepViewZHeight 10, "sv", "cheat", "nf", "rep" 
r_lightaverage1  Activates/deactivate light averaging
r_lightcache_numambientsamples162  number of random directions to fire rays when computing ambient lighting
r_lightcachecenter1 , "cheat"  
r_lightinterp 5  Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap-1  
r_lightstyle-1  
r_lockpvs 0 , "cheat" Lock the PVS so you can fly around and inspect what is being drawn.
r_lod -1  
r_lod_noupdate0   
r_mapextents16384 , "cheat", "cl" Set the max dimension for the map.This determines the far clipping plane
r_maxdlights32  
r_maxmodeldecal 50  
r_maxnewsamples 6   
r_maxsampledist 128   
r_minnewsamples 3   
r_mmx cmd   
r_modellodscale 1 , "studio"1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models
r_modelwireframedecal 0 , "cheat"  
r_newflashlight 1 , "cl" 
r_newproplighting 0   
r_nohw0 , "cheat"  
r_norefresh 0   
r_nosw0 , "cheat"  
r_novis 0 , "cheat" Turn off the PVS.
r_occludeemaxarea 0  Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea 0  Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount0  At least this many occluders will be used, no matter how big they are.
r_occlusion 1  Activate/deactivate the occlusion system.
r_occlusionspew 0  Activate/deactivates spew about what the occlusion system is doing.
r_overlaywireframe0   
r_PhysPropStaticLighting1 , "cl" 
r_pixelvis_partial1 , "cl" 
r_portalscloseall 0   
r_portalsopenall0   
r_PortalTestEnts1 , "cheat", "cl" Clip entities against portal frustums.
r_printdecalinfocmd   
r_propsmaxdist1200, "cl"Maximum visible distance
r_radiosity 4  0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 samples for everything else
r_rainalpha 0 , "cl" 
r_rainalphapow0 , "cl" 
r_raindensity 0 , "cl" 
r_RainHack0 , "cl" 
r_rainlength0 , "cl" 
r_RainProfile 0 , "cl"Enable/disable rain profiling.
r_RainRadius1500, "cl" 
r_RainSideVel 130 , "cl"How much sideways velocity rain gets.
r_RainSimulate1 , "cl"Enable/disable rain simulation.
r_rainspeed 600 , "cl" 
r_RainSplashPercentage20, "cl" 
r_rainwidth 0 , "cl" 
r_renderoverlayfragment 1   
r_rootlod 0  Root LOD
r_ropebatch 1 , "cl" 
r_ropetranslucent 1 , "cl" 
r_screenfademaxsize 0 , "matsys" 
r_screenfademinsize 0 , "matsys" 
r_screenoverlay cmd   
r_sequence_debug0 , "cl" 
r_shadowanglescmd  Set shadow angles
r_shadowblobbycutoffcmd  some shadow stuff
r_shadowcolor cmd  Set shadow color
r_shadowdir cmd  Set shadow direction
r_shadowdistcmd  Set shadow distance
r_shadowids 0   
r_shadowmaxrendered 32, "cl" 
r_shadowpvs 0   
r_shadowrendertotexture 1   
r_shadows 1   
r_shadowwireframe 0   
r_showenvcubemap0 , "cheat"  
r_skin0   
r_skybox1 , "cheat", "cl" Enable the rendering of sky boxes
r_snapportal-1  
r_sse cmd   
r_sse2cmd   
r_staticpropinfo0   
r_teeth 1   
r_TransitionSensitivity 6 , "cl"Controls when LODs are changed. Lower numbers cause more overt LOD transitions.
r_updaterefracttexture1 , "cl" 
r_vehicleBrakeRate1 , "sv", "cheat"  
r_vehicleDrawDebug0 , "sv", "cheat"  
r_VehicleViewClamp1 , "cheat", "cl"  
r_VehicleViewDampen 0 , "matsys" 
r_visocclusion0  Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces0 , "cheat"  
r_visualizelighttracesshowfulltrace 0 , "cheat"  
r_visualizeproplightcaching 0 , "cl" 
r_visualizetraces 0 , "cheat"  
r_WaterDrawReflection 1 , "cl"Enable water reflection
r_WaterDrawRefraction 1 , "cl"Enable water refraction
r_waterforceexpensive 1   
r_waterforcereflectentities 1   
r_worldlightmin 0   
r_worldlights 2  number of world lights to use per vertex
rate25000 , "user"Max bytes/sec the host can receive data
rconcmd  Issue an rcon command.
rcon_address0  Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password 0  remote console password.
rebuy cmd   
recompute_speed cmd  Recomputes clock speed (for debugging purposes).
recordcmd  Record a demo.
reloadcmd  Reload the most recent saved game (add setpos to jump to current view position on reload).
removeidcmd  Remove a user ID from the ban list.
removeipcmd  Remove an IP address from the ban list.
replaydelay 0 , "sv" 
report_entities cmd  Lists all entities
report_simthinklist cmd  Lists all simulating/thinking entities
report_soundpatch cmd  reports sound patch count
report_soundpatch cmd  reports sound patch count
report_touchlinks cmd  Lists all touchlinks
restart cmd  Restart the game on the same level (add setpos to jump to current view position on restart).
retry cmd  Retry connection to last server.
revertcmd  Revert convars to their default values.
room_type 0 , "demo" 
rope_averagelight 1 , "cl"Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide1 , "cl"Collide rope with the world
rope_drawlines0 , "cl" 
rope_shake0 , "cl" 
rope_smooth 1 , "cl"Do an antialiasing effect on ropes
rope_smooth_enlarge 1 , "cl"How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha0 , "cl"Alpha for rope antialiasing effect
rope_smooth_maxalphawidth 1 , "cl" 
rope_smooth_minalpha0 , "cl"Alpha for rope antialiasing effect
rope_smooth_minwidth0 , "cl"When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_subdiv 2 , "cl"Rope subdivision amount
rope_wind_dist1000, "cl"Don't use CPU applying small wind gusts to ropes when they're past this distance.
A B C D E F G H I J K L M N O P Q [R] S T U V W Z


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